
Correction: At 2:25 I say that the priority bits effect an object's priority against other objects, but that is false--only an object's position in OAM determines their priority against other objects. The priority bits in this case only effect an object's priority against background layers. This can lead to odd clipping effects, as shown in the next video on Backgrounds & Rendering.
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Objects - Super Nintendo Entertainment System Features Pt. 02 | |
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Gaming | Upload TimePublished on 6 Feb 2017 |
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